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Auricularia
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Devlog
Marketing
February 02, 2022
by
HumblePangolin
OOH In our marketing, we rely quite classically on OOH advertising (out of home) in the form of posters and city lights, which can be found in Graz and Vienna. With our Citylights and posters you can...
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Meet the hero of our Hearts - Fenn
February 02, 2022
by
HumblePangolin
Fenn is a friendly, however insecure, cabbage turnip, who can not call one village his home. Although wild cabbages, like Fenn, have a certain affinity to water magic, it was always hard for Fenn to c...
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Radioactivity vs. Nonradioactivity
February 02, 2022
by
HumblePangolin
After all, a big focus of our game is that every action has a reaction. This is not only reflected in the character design, but also in the environment. Left and right shows one and the same level. Ho...
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User Interface & User Interaction
February 01, 2022
by
HumblePangolin
Warning, big update ahead! Today we completed our User Interface and the Controls. Despite the difficulty of the game, attention was paid to a light and intuitive user interface. Tap and hold right an...
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The Queen of the Swamp Tribe and NPCs
February 01, 2022
by
HumblePangolin
The Queen of the Swamp Tribe is our final boss; as with any boss, you have the option to either fight her or join her. You can tell how powerful she really is by her condition - if she‘s greenish, O...
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Our Main Character was born
December 21, 2021
by
HumblePangolin
Finally, the moment has arrived when our game slowly comes to life. Our graphic designer has spared no effort to create a prototype of our playable main character, and we think it's just beautiful. He...
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Why the game is called 'Auricularia'?
December 09, 2021
by
HumblePangolin
You may have noticed that the game is now called more than just 'A Plant Game'. That's because our story has been written - and you'll get to know it shortly. But now more about the name. Auricularia...
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Mind map to our game
December 09, 2021
by
HumblePangolin
Here you can see a little mind map/flow chart about our game. Since it will be a 2D Metroidvania, it is important to us that the target audience fits accordingly. They should be curious and attentive...
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How does the game work?
December 09, 2021
by
HumblePangolin
Auricularia will be a typical Metroidvania game. In concrete terms, this means: a large, coherent environment, many levels that branch out from each other, which can theoretically all be played one af...
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Target Audience
November 24, 2021
by
HumblePangolin
Who is our target audience? To illustrate this, we have here our three personas: " Tina, 29 Alex, 25 Max, 19 "I grew up with games; in my youth there was the N64 and Sega and quite a few Jump n‘ Run...
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